New class abilities, Farming & Trapping improvements, NPC Vendor Fix

News and Events

Characters, Classes, and Abilities

  • Warrior:
    • Slam now does bonus damage on targets with at least 1 combo point.
    • Guard II added at level 14.
    • Slam II added at level 16.
    • Fortitude II added at level 22.
    • Cut III added at level 23.
    • Cleave 2 added at level 24.

  • Elementalist:
    • All tier 1 elementalist spells now have a 100% chance (from 70%) to apply their combo condition (ignite, stagger, shock, chill).
    • Water Spells:
      • Frost Breath I (AoE) moved from level 12 to level 8, giving elementalists their first AoE 4 levels earlier.
      • Cryobeam I (tier 3) moved from level 9 to 11.
      • Ice Blast II (tier 1) added at level 16.

    • Fire Spells:
      • Bloodboil I (tier 3) moved from level 11 to 10.

    • Air Spells:
      • Shockwave I (AoE) moved from level 14 to 13.
      • Charged Bolt I (tier 2) moved from level 5 to 7.
      • Thunderstrike I (tier 3) moved from level 10 to 15.
      • Zap II (tier 1) added at level 17.

    • Earth Spells:
      • Pelt (tier 1) moved from level 4 to 9.
      • Vine Whip (tier 2) moved from level 7 to 12.
      • Hurl Boulder (tier 3) moved from level 8 to 14.
      • Thorn Burst (AoE) moved from level 16 to 21.
      • Pelt II (tier 1) added at level 19.

  • Hunter:
    • Slash II added at level 13
    • Flaming Arrow II added at level 15 with 100% chance to apply ignite combo effect.
    • Distract moved from level 18 to level 15.
    • Frozen Arrow I now applies a -1 snare (movement reduction) for 1 round.
    • Frozen Arrow II added at level 17 (applies a -1 snare for 2 rounds).
    • Balestra II added at level 18.
    • Vanish II added at level 21.

  • Healer:
    • Smite cooldown increased.

  • Replaced Lajena’s teeth with small, wooden dowels.

Farming / Trapping

  • Fixed a bug where producers didn’t display the number of days remaining in the tooltips.
  • The error popup for when a producer is full now displays the machine name instead of the producer type.
  • Fixed a bug where placing a trap removed access to the remaining traps in that stack, until you opened your inventory to refresh the data from the server.
  • Fish trapping bug fixed (should be able to catch fish now!).

Chat and UI

  • Fixed a bug causing the chat window to send messages when the window got defocused without the player pressing enter.
  • Fixed a bug causing the character limit on chat to not get enforced.
  • Fixed an issue with rounding health/mana for tooltips.

Combat

  • Fixed a bug causing mobs to stop moving after a braced attacked damages them, without casting the finishing blow, when they should have continued along their path.

Crafting

  • Fixed a bug where removing a deconstructing item didn’t start the countdown for the next item in the queue.
  • Fixed a bug having to do with discarding recipes.

Gear and Items

  • Fixed a bug where moving a stackable item from one bag to another didn’t remove the item from the original bag if it updated a stack in the new bag.

Mobs and NPCs

  • NPCs no longer buy back items for 100% value. This was never intended for obvious reasons (and non obvious ones also, like people using this to effectively “rent” expensive items for free).

Misc

  • Fixed a bug where attempting to trade with someone after previously offering to trade, but leaving the area before they could respond, would stop you from being able to offer them another one until you relogged.
  • AFK timeout increased to 2 hours.