2017.09.15 – World Map Auto Tool “Swap”, No more LDPs, Weekend Events!

Stash RPG News and Events

Event to Celebrate Launch Week

  • +10% to all XP (combat, crafting, and gathering) from Friday, 9/15 until Monday morning, 9/18

  • Social Meet & Greet: 7-9 pm EDT, Saturday 9/16. Gather together on Stash to meet developers, talk about the game, and meet other players. There will be Q&A and random prize drawings. Push the server to the max in preparation for a big twitch stream next week.

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Featured Changes:

Gathering

  • On the World Map, gathering in resource nodes now scans inventory for gathering tool. Combat is unchanged (you still need to make a choice about which tools to equip for combat harvesting).

Base of Operations

  • Fixed a bug where removing an item from your Stash with exactly 1 open spot in a bag, would cause the client to claim all bags full.
  • Added tooltips to the resource bar in the Boo.

Crafting

  • Farming XP properly multiples the XP amount by the stack size of the item removed. This was previously broken on PROCESSORS.

Combat

  • Encounter size is now based on number of players in the encounter, not number of players in a party. So if a party splits up they only get scaled up battles based on the players in the actual battle.
  • Delay no longer resets your movement counter so you can move again. (HUGE exploit. Please report if this is still exploitable.)
  • Fixed issue with pinned/flanking where ranged attackers were showing as pinned/flanking when they really were not.

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All Changes (including above):

Base of Operations

  • Changed the error popup for waiting to place another ad to display the correct, updated wait time.
  • Updated the actionbar tooltips for visiting other BOOs.
  • Fixed a bug where the client wasn’t checking to see if the user was already at max rooms before adding a new room.
  • Fixed a bug where removing an item from your Stash with exactly 1 open spot in a bag, would cause the client to claim all bags full.
  • Added tooltips to the resource bar in the Boo.

Combat

  • Encounter size is now based on number of players in the encounter, not number of players in a party. So if a party splits up they only get scaled up battles based on the players in the actual battle.
  • Delay no longer resets your movement counter so you can move again. (HUGE exploit. Please report if this is still exploitable.)
  • Fixed issue with pinned/flanking where ranged attackers were showing as pinned/flanking when they really were not.

Crafting

  • Fixed a bug where tool, consumable, and machine recipe tooltips weren’t displaying the correct recipe information.
  • Farming XP properly multiples the XP amount by the stack size of the item removed. This was previously broken on PROCESSORS.
  • Harvesting trees now properly gives wood.
  • Newspaper
    • each unique newspaper now has 240 ads. Your personal newspaper resets every 10 minutes.
    • Free newspaper ad can be placed every 10 minutes now rather than 5 minutes. This is now caps newspaper output at 240 ads.
    • The Newspaper will be receiving constant work over the next few weeks to continue streamlining its use (but it will never have a full search feature as that is not its purpose).

Social (Clans, Parties, Religions, etc.)

  • Changed clan create dialogue to say 10,000 triad instead of 100.

Gear and Items

  • In the tooltip, not being able to wield an item due to class is now prioritised and ignores level if this is the case.
  • Stacking fix: quality now properly set when items are split (or any other time item A is created based on item B; item A’s quality will be set to that of item B).

Gathering

  • On the World Map, gathering in resource nodes now scans inventory for gathering tool. Combat is unchanged (you still need to make a choice about which tools to equip for combat harvesting).