Crafting
- =====> For many of the fixes below, you will need to pick up/place back down your various crafting machines, producers, farms, gardens, orchards, etc. You will also need to plant new seeds.
- Fixed a number of bugs with farming and harvesting. Orchards and gardens should now properly produce goods and be harvestable for seeds/resources (as long as the contents haven’t died yet).
- Orchards, gardens, coops and barns now hold the correct number of seeds and animals, and they now also hold the correct number of items produced. (10 as opposed to 3.)
- Fixed a bug with the UI display of crafting machines above tier 1.
- Fixed a bug where selecting craft for an item didn’t update the crafting display.
- The last recipe crafted now gets selected after retrieving an item from the machine inventory.
- Despawn time for resource nodes reduced from ~1 hour to ~30 minutes. Respawn time is the same (they basically respawn instantly as soon as one is harvested).
- Dough recipe has been changed to require 1 egg unit and 1 flour unit.
- Lard will no longer be dropping in the game, making any lard you have super rare and special!
- Grain processors have been added to the game, and you may now make flour by growing wheat in your gardens.
- Players must be of the appropriate crafting skill to utilize a tool within their stash.
- Players must be of the appropriate crafting skill level to use machines.
Chat and UI
- Fixed the chat link confirmation background to fit the text.
BOO, Stash, and Market Stalls
- Changed the Stash dropdown filter to match the inventory filter.
Characters, Classes, and Abilities
- Healer
- Mesmerize I (level 3) duration increased from 1-3 rounds to 3-5 rounds.
- Root I (level 7) duration increased from 1-3 rounds to 3-5 rounds.
Social (Clans, Parties, Religions, etc.)
- Social Panel now auto-capitalizes character names in the list.
Gear and Items
- Inventory filters improved – especially for crafting/resources. Fixed items missing for various filters in the inventory.
- Fixed a bug where using items didn’t update the individual bags.
- Added Minimum Skill to gathering tool tooltips and base level requirements off of that field in the data.
- Fixed a bug where you couldn’t split producible items.
- Magical offhands now dropping in game:
- Mystic Tome -8% mana cost, +12% dmg
- TriOrb -5% mana cost, +15% dmg
- Skullrox -2% mana cost, +18% dmg
Gathering
- Resource Node Spawn increased x2.
Medallion Shop
- Fixed a bug where weapons in the medallion shop still only showed as two-handed in the tooltip.
Misc
- Admin accounts are no longer part of leaderboards